The presenter kept using the term "scrubbing the play head." I had never heard that before, but found out it simply means moving the play head across the time line in order to preview your animation without previewing the entire clip.
Motion tweens are the most commonly used tweens in Flash. Using a key frame, (which I understood to be an in point or out point for a motion from Final Cut Pro), you select your symbol in the movie and designate start and end points in the time line. All you have to do then is right click on the time line and select motion tween. Flash will do the rest!
Example of a vector shape |
If by now your head is about to explode, I can understand. I had to review these videos over, and now that I have the concept, I will be able to try it in the software.
The last type of tween is the bone tween. This is one I really liked! By selecting parts of a limb on a movie, you can animate it! To achieve this, you first have to have created another layer of the part of the limb or bone you want to animate. Use the bone tool to click on the joints, click and drag from point to point, and set up the time line for the length of your animation. Use key frames to create your stop and start points and right click to select motion tween.
Bone tween in Flash. (Image from www.lynda.com) |
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